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Returning 35 results for 'Heavy Armor Master'.

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Heavy Armor Master

Feats

You can use your armor to deflect strikes that would kill others. You gain the following benefits:Increase your Strength score by 1, to a maximum of 20.While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical attacks is reduced by 3.

Medium Armor Master

Feats

You have practiced moving in medium armor to gain the following benefits:Wearing medium armor doesn't impose disadvantage on your Dexterity (Stealth) checks.When you wear medium armor, you can add 3, rather than 2, to your AC if you have a Dexterity of 16 or higher.

Heavy Armor Master

Compendium - Sources->Player's Handbook

Heavy Armor Master Prerequisite: Proficiency with heavy armor You can use your armor to deflect strikes that would kill others. You gain the following benefits: Increase your Strength score by 1, to

a maximum of 20. While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical attacks is reduced by 3.

Heavy Armor

Compendium - Sources->Basic Rules

Heavy Armor Armor Name Cost Armor Class (AC) Strength Stealth Weight Ring mail 30 gp 14 - Disadvantage 40 lb. Chain mail 75 gp 16 Str 13 Disadvantage 55 lb. Splint 200 gp 17 Str 15 Disadvantage 60

lb. Plate 1,500 gp 18 Str 15 Disadvantage 65 lb. Of all the armor categories, heavy armor offers the best protection. These suits of armor cover the entire body and are designed to stop a wide

Medium Armor Master

Compendium - Sources->Player's Handbook

Medium Armor Master Prerequisite: Proficiency with medium armor You have practiced moving in medium armor to gain the following benefits: Wearing medium armor doesn’t impose disadvantage on your

Dexterity (Stealth) checks. When you wear medium armor, you can add 3, rather than 2, to your AC if you have a Dexterity of 16 or higher.

You have trained to master the use of heavy armor, gaining the following benefits:Increase your Strength score by 1, to a maximum of 20.You gain proficiency with heavy armor.

Swashbuckler

Classes

You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a

FeaturesRogue LevelFeature3rdFancy Footwork, Rakish Audacity9thPanache13thElegant Maneuver17thMaster Duelist

Mind Carapace Armor Legacy This doesn't reflect the latest rules and lore. Learn More

Magic Items

Any nonmagical suit of heavy armor can be turned by mind flayer;mind flayers into mind carapace armor. Only one creature can attune to it: either a specific mind flayer or one of its thralls. While

worn by any other creature, the mind carapace armor functions as normal armor of its kind. To its intended wearer, the armor grants advantage on Intelligence, Wisdom, and Charisma saving throws and makes its wearer immune to the frightened condition.

Forge Fitzwilliam

Monsters

Disarming Charm. While Forge isn’t wearing armor, his AC includes his Charisma modifier.Double-Cross. If Forge hits a creature friendly to him with an attack roll, the attack is automatically

half damage if he fails, provided he isn’t incapacitated.Multiattack. Forge makes two Dagger attacks, two Heavy Crossbow attacks, or one of each.Dagger. Melee or Ranged Weapon Attack: +5

Bone Knight

Monsters

the Order of the Emerald Claw. Clad in distinctive bonecraft armorheavy armor adorned with the bones of fallen enemies — these fearsome warriors command squads of undead soldiers as they pursue the

must obey the knight's commands until the knight dies or until the knight releases it as a bonus action. The knight can command up to twelve undead at a time this way.Master of the Pallid Banner. While

Boots of Striding and Springing

Magic Items

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can

Heavy Glider

feats

heavy weapon and wearing heavy armor as long as you aren’t encumbered.You may choose to land your glide in a space occupied by a hostile creature that is Large or smaller. If you do so, you

Hadozee Warrior

Monsters

Glide. If it isn’t incapacitated or wearing heavy armor, the hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1 foot it descends in the air.Multiattack. The

damage.Safe Descent. When it would take damage from a fall, the hadozee extends its skin membranes to reduce the fall’s damage to 0, provided it isn’t wearing heavy armor.Uncanny Dodge. The

Scorpion Armor

Magic Items

to resist the effects of extreme heat (see chapter 5 of the Dungeon Master’s Guide).Curse. This armor is cursed. Whenever you don or doff it, you must make a DC 15 Constitution saving throw

This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits:The armor improves your combat readiness, granting you a +5 bonus to

Hadozee Shipmate

Monsters

Glide. If it isn’t incapacitated or wearing heavy armor, the hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1 foot it descends in the air.Dagger. Melee or

, provided it isn’t wearing heavy armor.Hadozee shipmates make up much of the crew aboard some spelljamming ships.HadozeesHadozees are slender, highly adaptive Humanoids with simian

Skitterwidget

Monsters

high-pitched, vowel-heavy squeals.Control Ring. A skitterwidget that was created is bound to a magic control ring and must obey the commands of whoever is attuned to that ring. It understands the

or not. If it receives a command from its master that would endanger the life of one or more kiddywidgets in its care, a skitterwidget can make a DC 5 Charisma saving throw, ignoring the command and all other commands from its master for 1 minute on a success.Lightning, Poison

Strahd's Animated Armor

Monsters

number of permanent spell effects on it to make the armor a better castle defender.The armor understands Common but obeys only the commands of its master. Lightning, PoisonCold, Fire

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's

Lightly Armored

Feats

You have trained to master the use of light armor, gaining the following benefits:Increase your Strength or Dexterity score by 1, to a maximum of 20.You gain proficiency with light armor.

Moderately Armored

Feats

You have trained to master the use of medium armor and shields, gaining the following benefits:Increase your Strength or Dexterity score by 1, to a maximum of 20.You gain proficiency with medium armor and shields.

Ring Mail

Equipment

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

Fist of Bane

Monsters

stamp out all opposition while richly rewarding those who swear fealty.Warrior Cult. Cultists of Bane are warriors who wear heavy armor and wield maces, swords, spears, and crossbows. They paint the

right gauntlet of their armor black in honor of their patron. Bane’s clerics wield black maces with heads shaped to look like a closed fist.Cult Ranks. Bane’s cultists operate according

Iron Consul

Monsters

Bane are warriors who wear heavy armor and wield maces, swords, spears, and crossbows. They paint the right gauntlet of their armor black in honor of their patron. Bane’s clerics wield black

Heat Metal

spells

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical

Kenku Legacy This doesn't reflect the latest rules and lore. Learn More

Races

were minions of Grazz’t, while others say that they were scouts and explorers for the Wind Dukes of Aaqa. Whatever the truth, according to legend, the kenku betrayed their master. Unable to

resist the lure of a beautiful sparkling treasure, the kenku plotted to steal the item and escape to the Material Plane.Unfortunately for the kenku, their master discovered their plan before they could

Minotaur Legacy This doesn't reflect the latest rules and lore. Learn More

Races

tails, but minotaurs of the Ordruun clan (and some others) have their tails docked as part of a coming-of-age ceremony; they find the heavy armor of the Boros legion much more comfortable without a long

fur extend down minotaurs’ necks and powerful backs, and males have long tufts of hair on their chins and cheeks. Their legs end in heavy, cloven hooves. Minotaurs are born with long, tufted

Sage

Monsters

Shocking Grasp (Cantrip). Melee Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"spell","rollAction":"Shocking Grasp"} to hit (with advantage if the target is wearing armor made of metal), reach

resident lore experts are master sage;master sages and sages who dedicate themselves to scholarship above all.

Nivix Cyclops

Monsters

nature, and even though they have occasionally been recruited into the Boros Legion, they can never truly be tamed.Cyclopes serve the Izzet league as workshop guardians, personal protectors, and heavy

laborers. They wear mizzium armor plating to minimize injuries from laboratory mishaps, piston gauntlets to increase their strength for lifting and punching, and telescopic helmets to minimize the

Stone Giant of Evil Earth

Monsters

.Outfitted in heavy armor crafted to resemble the cult’s patron, stone giants of Evil Earth wield weapons that pulse with thunderous energy. These giants serve as the muscle for the cult, wielding their might to destroy the surface world in the name of Ogrémoch.

Plate

Equipment

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Barding

Equipment

Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and

it weighs twice as much.Applicable Armor:NameTypeACStrengthStealthPaddedLight11 + Dex modifier--DisadvantageLeatherLight11 + Dex

Hadozee Explorer

Monsters

Glide. If it isn’t incapacitated or wearing heavy armor, the hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1 foot it descends in the air.Multiattack. The

. When it would take damage from a fall, the hadozee extends its skin membranes to reduce the fall’s damage to 0, provided it isn’t wearing heavy armor.Hadozee explorers scour Wildspace

Animated Coffin

Monsters

"} piercing damage at the start of each of its turns. The animated coffin can grapple only one creature at a time.Animated coffins are heavy, macabre Constructs designed to ferry the dead to places of rest

sardines3A groaning mummy4A patch of yellow mold (see the Dungeon Master’s Guide)5A slumbering vampire spawn6A portal to the Path of Graves (detailed in Adventure Atlas: The Mortuary)Poison, Psychic

Skeemo Weirdbottle

Monsters

, mage hand, prestidigitation1st level (4 slots): detect magic, mage armor, magic missile, shield2nd level (3 slots): misty step, suggestion3rd level (3 slots): counterspell, fireball, fly4th level

5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.Skeemo became the Master of Magic

Amrik Vanthampur

Monsters

Suave Defense. While Amrik is wearing light or no armor and wielding no shield, his AC includes his Charisma modifier.Multiattack. Amrik makes three dagger attacks.Dagger. Melee or Ranged Weapon

torpor (ingested);torpor (see "Poisons" in chapter 8 of the Dungeon Master’s Guide), which the kenku bartender can use to spike drinks when Amrik gives the signal.

Frost Giant Ice Shaper

Monsters

);{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Ice Armor", "rollDamageType":"cold"} cold damage.Frost giants who master rune magic are known as ice shapers, and their sheer power typically contributes

action and Ice Armor reaction.The object bearing the rune has AC 16; 40 hit points; and immunity to necrotic, poison, and psychic damage. The object regains all its hit points at the end of every turn

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